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Balanced Annihilation v7.0 released PDF Print E-mail
Written by OberstKlink   
Tuesday, 18 August 2009 16:04

 

Balanced Annihilation v7.0 has been released. The major changes in this release are:

  • weaker scouts 
  • more powerful L1 air

 

Complete Changelog (by Fatcontroller):
  • Added new loadscreens.
  • Fixed categories for new spring release.
  • Added custom icons widget (default on).
  • Added customised Waypoint Dragger widget (default on).
  • Added new Share Tracker widget (default on).
  • Modified Attack AOE widget, idle performance increased.
  • Updated Ghost Site widget to 1.2.
  • Updated Defense Range widget to 6.12.
  • Updated Take Reminder widget to 3.12.
  • Updated Custom Formations widget to 2.2.
  • Updated Unit Marker widget to 1.3.
  • Removed blast radius widget.
  • Removed minimap events widget.
  • Added SirMaverick's DroppedStartPos gadget (fixes dropped players starting in enemy start box).
  • Fixed FFA Mode to no longer destroy units inside enemy transports.
  • Fixed a possible workaround the anti loadhax gadget.
  • Tweaked Passive nanos gadget, added the switch to t1 Minelayers.
  • Renamed "Greenfields Mode" to "No Metal Extraction".
  • Removed broken King of the Hill mode (if Alchemist/anyone wants to fix it in a mutator i'll reintegrate)
  • Tweaked some death explosions.
  • Added gfx for small yellow laser hits.
  • Improved Commander laser aiming script, special damages vs air tweaked.
  • Arm Jeffy weapon damage reduced (50->35).
  • Core Weasel weapon damage reduced (50->35).
  • Arm Flea Reloadtime increased (0.4->0.55), death explosion damage increased slightly (5->8).
  • Arm Jethro velocity increased 15%, added maxslope=15 tag for combat engineers.
  • Core Crasher velocity increased 15% added maxslope=15 tag for combat engineers.
  • Arm Freedom Fighter & Core Avenger buildtime reduced 15%, acceleration increased (2.5).
  • Arm Thunder & Core Shadow buildtime reduced 30%. 
  • Arm Thunder & Core Shadow Metal & energy cost reduced 5%.
  • Arm Thunder & Core Shadow bomb damage reduced, area of effect increased.
  • Arm Construction Seaplane & Core Construction Seaplane can now build t2 energy / metal stores.
  • Core Viper & Arm Pitbull energy cost increased 50%.
  • Core Viper & Arm Pitbull damage and reload increased 25% (same dps, slightly lower ROF).
  • Core Pyro flame should no longer show up outside normal LOS for enemies.
  • Arm Fatboy sightdistance increased (416->510).
  • Arm Fatboy Metal cost reduced (1576->1418).
  • Core Termite weapon damage increased 25%.
  • Arm Recluse weapon damage increased 25%.
  • Core Skuttle Energy cost reduced (27470->24723), Buildtime Reduced (18861->16975).
  • Core Voyeur movement class fixed (TANK2->KBOT2).
  • Arm Razorback weapon tweaked, dps and aimspeed improved.
  • Arm Razorback hitsphere streamlined to reduce blocking in groups.
  • Arm Vanguard velocity increased (0.8->1.1).
  • Arm Vanguard burnblow removed (broke high traj).
Last Updated ( Tuesday, 18 August 2009 16:11 )